A PSX-style survival horror game where you collect items and manage limited inventory space to complete a ritual and escape a monstrous federal agent.

Built for AGDS Freshers Jam 2024, I programmed the spatial inventory and item systems — where item shape and orientation matter, not just count — and implemented PSX-era shader effects (vertex jitter, affine texture warping, low-res dithering) to give the game an authentic retro feel.