A creepy fishing simulator where you collect wacky items forever, with no end in sight.

Created for AGDS Spooky Jam 2024, this project leaned into an unsettling, Sisyphean loop — always another item to reel in.

I programmed the item system for this game, using Unreal’s Data Asset system to define each catch as a self-contained, designer-editable asset rather than hardcoding item data into Blueprints — making it fast for the team to add new items during the jam without touching code.